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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeActiveStates
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Push
(
const FStateTreeStateHandle StateHandle |
Pushes new state at the back of the array and returns true if there was enough space. | StateTreeExecutionTypes.h | |
bool Push
(
const FStateTreeStateHandle StateHandle, |
Pushes new state at the back of the array and returns true if there was enough space. | StateTreeExecutionTypes.h |
Push(const FStateTreeStateHandle)
Description
Pushes new state at the back of the array and returns true if there was enough space.
| Name | Push |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
bool Push
(
const FStateTreeStateHandle StateHandle
)
Push(const FStateTreeStateHandle, UE::StateTree::FActiveStateID)
Description
Pushes new state at the back of the array and returns true if there was enough space.
| Name | Push |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
bool Push
(
const FStateTreeStateHandle StateHandle,
UE::StateTree::FActiveStateID StateID
)