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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeActiveStates
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Contains
(
const FStateTreeStateHandle StateHandle |
Returns true of the array contains specified state. | StateTreeExecutionTypes.h | |
bool Contains
(
const UE::StateTree::FActiveStateID StateId |
Returns true if the state id is inside the container. | StateTreeExecutionTypes.h | |
bool Contains
(
const FStateTreeStateHandle StateHandle, |
Returns true of the array contains specified state within MaxNumStatesToCheck states. | StateTreeExecutionTypes.h |
Contains(const FStateTreeStateHandle)
Description
Returns true of the array contains specified state.
| Name | Contains |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
bool Contains
(
const FStateTreeStateHandle StateHandle
) const
Contains(const UE::StateTree::FActiveStateID)
Description
Returns true if the state id is inside the container.
| Name | Contains |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
bool Contains
(
const UE::StateTree::FActiveStateID StateId
) const
Contains(const FStateTreeStateHandle, const uint8)
Description
Returns true of the array contains specified state within MaxNumStatesToCheck states.
| Name | Contains |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
bool Contains
(
const FStateTreeStateHandle StateHandle,
const uint8 MaxNumStatesToCheck
) const