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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateHandleContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
StateTreeExecutionContextTypes.h |
|
|
|
StateTreeExecutionContextTypes.h |
|
FStateHandleContext()
| |
|
| Name |
FStateHandleContext |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContextTypes.h |
| Include Path |
#include "StateTreeExecutionContextTypes.h" |
FStateHandleContext()
FStateHandleContext(TNotNull< const UStateTree * >, FStateTreeStateHandle)
| |
|
| Name |
FStateHandleContext |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContextTypes.h |
| Include Path |
#include "StateTreeExecutionContextTypes.h" |
FStateHandleContext
(
TNotNull< const UStateTree * > InStateTree,
FStateTreeStateHandle InStateHandle
)