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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateHandleContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionContextTypes.h | |||
FStateHandleContext
(
TNotNull< const UStateTree* > InStateTree, |
StateTreeExecutionContextTypes.h |
FStateHandleContext()
| Name | FStateHandleContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContextTypes.h |
| Include Path | #include "StateTreeExecutionContextTypes.h" |
FStateHandleContext()
FStateHandleContext(TNotNull< const UStateTree * >, FStateTreeStateHandle)
| Name | FStateHandleContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContextTypes.h |
| Include Path | #include "StateTreeExecutionContextTypes.h" |
FStateHandleContext
(
TNotNull< const UStateTree * > InStateTree,
FStateTreeStateHandle InStateHandle
)