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API > API/Plugins > API/Plugins/StateTreeModule
Helper structure that holds the execution runtime instances.
| Name | FExecutionRuntimeData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionRuntimeDataTypes.h |
| Include Path | #include "StateTreeExecutionRuntimeDataTypes.h" |
Syntax
USTRUCT ()
struct FExecutionRuntimeData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Instances | UE::StateTree::InstanceData::FInstanceContainer | StateTreeExecutionRuntimeDataTypes.h | ||
| StateTree | TObjectKey< UStateTree > | The state tree of the instances. | StateTreeExecutionRuntimeDataTypes.h |