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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FExecutionFrameHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionTypes.h | |||
FExecutionFrameHandle
(
TNotNull< const UStateTree* > InStateTree, |
StateTreeExecutionTypes.h |
FExecutionFrameHandle()
| Name | FExecutionFrameHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
FExecutionFrameHandle()
FExecutionFrameHandle(TNotNull< const UStateTree * >, FStateTreeStateHandle)
| Name | FExecutionFrameHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
FExecutionFrameHandle
(
TNotNull< const UStateTree * > InStateTree,
FStateTreeStateHandle InRootState
)