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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FEvaluationScopeInstanceContaine-
Builds the amount of memory required to store the provided structures.
| Name | FMemoryRequirementBuilder |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeEvaluationScopeInstanceContainer.h |
| Include Path | #include "StateTreeEvaluationScopeInstanceContainer.h" |
Syntax
struct FMemoryRequirementBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMemoryRequirementBuilder() |
StateTreeEvaluationScopeInstanceContainer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FirstStructAlignment | int32 | StateTreeEvaluationScopeInstanceContainer.h | ||
| MemoryRequirement | FMemoryRequirement | StateTreeEvaluationScopeInstanceContainer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
TNotNull< const UScriptStruct* > Struct |
Add a structure to the current memory requirement. Takes into account the structure alignment. | StateTreeEvaluationScopeInstanceContainer.h | |
FMemoryRequirement Build() |
StateTreeEvaluationScopeInstanceContainer.h |