Navigation
API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/UStateTreeEditorData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetAllStructValues
(
TMap< FGuid, const FStateTreeDataView >& OutAllValues |
StateTreeEditorData.h | ||
void GetAllStructValues
(
TMap< FGuid, const FPropertyBindingDataView >& OutAllValues |
StateTreeEditorData.h |
GetAllStructValues(TMap< FGuid, const FStateTreeDataView > &)
| Name | GetAllStructValues |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h |
| Include Path | #include "StateTreeEditorData.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorData.cpp |
void GetAllStructValues
(
TMap < FGuid , const FStateTreeDataView > & OutAllValues
) const
the IDs and instance values of all bindable structs in the StateTree.
GetAllStructValues(TMap< FGuid, const FPropertyBindingDataView > &)
| Name | GetAllStructValues |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h |
| Include Path | #include "StateTreeEditorData.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorData.cpp |
void GetAllStructValues
(
TMap < FGuid , const FPropertyBindingDataView > & OutAllValues
) const
the IDs and instance values of all bindable structs in the StateTree.