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API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/UStateTreeEditorData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPropertyBinding
(
const FPropertyBindingPath& SourcePath, |
Adds property binding between two structs. | StateTreeEditorData.h | |
PRAGMA_DISABLE_DEPRECATION_WARNINGS void AddPropertyBinding
(
const FStateTreePropertyPath& SourcePath, |
StateTreeEditorData.h | ||
void AddPropertyBinding
(
const UScriptStruct* PropertyFunctionNodeStruct, |
Adds property binding to PropertyFunction of provided type. | StateTreeEditorData.h | |
void AddPropertyBinding
(
const UScriptStruct* PropertyFunctionNodeStruct, |
StateTreeEditorData.h | ||
bool AddPropertyBinding
(
const FStateTreeEditorNode& SourceNode, |
Adds property binding between two structs. | StateTreeEditorData.h |
AddPropertyBinding(const FPropertyBindingPath &, const FPropertyBindingPath &)
Description
Adds property binding between two structs.
| Name | AddPropertyBinding |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h |
| Include Path | #include "StateTreeEditorData.h" |
void AddPropertyBinding
(
const FPropertyBindingPath & SourcePath,
const FPropertyBindingPath & TargetPath
)
AddPropertyBinding(const FStateTreePropertyPath &, const FStateTreePropertyPath &)
| Name | AddPropertyBinding |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h |
| Include Path | #include "StateTreeEditorData.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS void AddPropertyBinding
(
const FStateTreePropertyPath & SourcePath,
const FStateTreePropertyPath & TargetPath
)
AddPropertyBinding(const UScriptStruct *, TConstArrayView< FPropertyBindingPathSegment >, const FPropertyBindingPath &)
Description
Adds property binding to PropertyFunction of provided type.
| Name | AddPropertyBinding |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h |
| Include Path | #include "StateTreeEditorData.h" |
void AddPropertyBinding
(
const UScriptStruct * PropertyFunctionNodeStruct,
TConstArrayView< FPropertyBindingPathSegment > SourcePathSegments,
const FPropertyBindingPath & TargetPath
)
AddPropertyBinding(const UScriptStruct *, TConstArrayView< FPropertyBindingPathSegment >, const FStateTreePropertyPath &)
| Name | AddPropertyBinding |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h |
| Include Path | #include "StateTreeEditorData.h" |
void AddPropertyBinding
(
const UScriptStruct * PropertyFunctionNodeStruct,
TConstArrayView< FPropertyBindingPathSegment > SourcePathSegments,
const FStateTreePropertyPath & TargetPath
)
AddPropertyBinding(const FStateTreeEditorNode &, const FString, const FStateTreeEditorNode &, const FString)
Description
Adds property binding between two structs.
| Name | AddPropertyBinding |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h |
| Include Path | #include "StateTreeEditorData.h" |
bool AddPropertyBinding
(
const FStateTreeEditorNode & SourceNode,
const FString SourcePathStr,
const FStateTreeEditorNode & TargetNode,
const FString TargetPathStr
)