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API > API/Plugins > API/Plugins/StateTreeEditorModule
Base for Evaluator, Task and Condition nodes.
| Name | FStateTreeEditorNode |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorNode.h |
| Include Path | #include "StateTreeEditorNode.h" |
Syntax
USTRUCT ()
struct FStateTreeEditorNode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeEditorNode.h | |||
FStateTreeEditorNode
(
const FStateTreeEditorNode& |
StateTreeEditorNode.h | ||
| StateTreeEditorNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FStateTreeEditorNode() |
StateTreeEditorNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConditionIndent | uint8 | StateTreeEditorNode.h | ||
| ConditionOperand | PRAGMA_DISABLE_DEPRECATION_WARNINGS EStateTreeConditionOperand | StateTreeEditorNode.h | ||
| ExpressionIndent | uint8 | StateTreeEditorNode.h |
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| ExpressionOperand | EStateTreeExpressionOperand | StateTreeEditorNode.h |
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| ID | FGuid | StateTreeEditorNode.h |
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| Instance | FInstancedStruct | StateTreeEditorNode.h |
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| InstanceObject | TObjectPtr< UObject > | StateTreeEditorNode.h |
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| Node | FInstancedStruct | StateTreeEditorNode.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeEditorNode.h | |||
| StateTreeEditorNode.h | |||
| This is used to name nodes for runtime, as well as for error reporting. | StateTreeEditorNode.h | ||
void Reset() |
StateTreeEditorNode.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeEditorNode & operator=
(
const FStateTreeEditorNode& |
StateTreeEditorNode.h | ||
| StateTreeEditorNode.h |