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API > API/Plugins > API/Plugins/StateTreeEditorModule
| Name | FValidationResult |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeCompiler.h |
| Include Path | #include "StateTreeCompiler.h" |
Syntax
struct FValidationResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeCompiler.h | |||
FValidationResult
(
const bool bInResult, |
StateTreeCompiler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bResult | bool | StateTreeCompiler.h | ||
| MaxValue | int32 | StateTreeCompiler.h | ||
| Value | int32 | StateTreeCompiler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DidFail() |
Validation failed | StateTreeCompiler.h | |
bool DidSucceed() |
Validation succeeded | StateTreeCompiler.h | |
void Log
(
FStateTreeCompilerLog& Log, |
Logs common validation for IsValidIndex16(), IsValidIndex8(), IsValidCount16(), IsValidCount8(). | StateTreeCompiler.h |