Navigation
API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/FStateTreeViewModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSelection
(
UStateTreeState* Selected |
StateTreeViewModel.h | ||
void SetSelection
(
const TArray< TWeakObjectPtr< UStateTreeState > >& InSelection |
StateTreeViewModel.h |
SetSelection(UStateTreeState *)
| Name | SetSelection |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeViewModel.h |
| Include Path | #include "StateTreeViewModel.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeViewModel.cpp |
void SetSelection
(
UStateTreeState * Selected
)
SetSelection(const TArray< TWeakObjectPtr< UStateTreeState > > &)
| Name | SetSelection |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeViewModel.h |
| Include Path | #include "StateTreeViewModel.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeViewModel.cpp |
void SetSelection
(
const TArray < TWeakObjectPtr < UStateTreeState > > & InSelection
)