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API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/FStateTreePropertyBindingCompile-
References
| Module | StateTreeEditorModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreePropertyBindingCompiler.h |
| Include | #include "StateTreePropertyBindingCompiler.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreePropertyBindingCompiler.cpp |
int32 AddSourceStruct
&40;
const FStateTreeBindableStructDesc & SourceStruct
&41;
Remarks
Adds source struct. When compiling a batch, the bindings can be between any of the defined source structs, and the target struct. Source structs can be added between calls to Compilebatch(). Source struct index.
Parameters
| Name | Description |
|---|---|
| SourceStruct | Description of the source struct to add. |