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Classes
| Type | Name | Description | |
|---|---|---|---|
| FStateTreeBindingLookup | TODO: We should merge this with IStateTreeEditorPropertyBindingsOwner and FStateTreeEditorPropertyBindings. | ||
| FStateTreeCompiler | Helper class to convert StateTree editor representation into a compact data. | ||
| FStateTreeCompilerLog | Message log for StateTree compilation | ||
| FStateTreeCompilerLogMessage | StateTree compiler log message | ||
| FStateTreeCompilerLogStateScope | Helper struct to manage reported state within a scope. | ||
| FStateTreeEditorBreakpoint | |||
| FStateTreeEditorModule | The public interface to this module | ||
| FStateTreeEditorNode | Base for Evaluator, Task and Condition nodes. | ||
| FStateTreeEditorPropertyBindings | Editor representation of a all property bindings in a StateTree | ||
| FStateTreeEditorStyle | |||
| FStateTreeNodeClassCache | Caches specified classes or structs and reacts to engine events to keep the lists always up to date. | ||
| FStateTreeNodeClassData | Describes a class or struct. | ||
| FStateTreePropertyBindingCompiler | Helper class to compile editor representation of property bindings into runtime representation. | ||
| FStateTreeStateParameters | |||
| FStateTreeTransition | Editor representation of a transition in StateTree | ||
| FValidationResult | |||
| IStateTreeEditor | StateTree Editor public interface | ||
| IStateTreeEditorPropertyBindingsOwner | |||
| TStateTreeEditorNode | |||
| UStateTreeEditorData | Edit time data for StateTree asset. | ||
| UStateTreeEditorPropertyBindingsOwner | |||
| UStateTreeEditorSettings | |||
| UStateTreeState | Editor representation of a state in StateTree | ||
| UStateTreeToolMenuContext |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EStateTreeNodeType | |||
| EStateTreeSaveOnCompile | |||
| EStateTreeVisitor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FValidationResult | UE::StateTree::Compiler::IsValidCount16
(
const int32 Count |
Checks if given count can be represented as uint16. | |
| FValidationResult | UE::StateTree::Compiler::IsValidCount8
(
const int32 Count |
Checks if given count can be represented as uint8. | |
| FValidationResult | UE::StateTree::Compiler::IsValidIndex16
(
const int32 Index |
Checks if given index can be represented as uint16, including MAX_uint16 as INDEX_NONE. | |
| FValidationResult | UE::StateTree::Compiler::IsValidIndex8
(
const int32 Index |
Checks if given index can be represented as uint8, including MAX_uint8 as INDEX_NONE. |