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API > API/Plugins > API/Plugins/StateTreeEditorModule
References
| Module | StateTreeEditorModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include | #include "StateTreeState.h" |
Syntax
USTRUCT ()
struct FStateTreeEventDesc
Remarks
Editor representation of an event description.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bConsumeEventOnSelect | If set to true, the event is consumed (later state selection cannot react to it) if state selection can be made. | |
| TObjectPtr< const UScriptStruct > | PayloadStruct | Event Payload Struct. | |
| FGameplayTag | Tag | Event Tag. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStateTreeEventDesc
(
FGameplayTag InTag |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FStateTreeEvent & | |||
| bool | IsValid () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FStateTreeEventDesc& Other |