Navigation
API > API/Plugins > API/Plugins/StateTreeEditorModule
Editor representation of an event description.
| Name | FStateTreeEventDesc |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path | #include "StateTreeState.h" |
Syntax
USTRUCT ()
struct FStateTreeEventDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeState.h | |||
FStateTreeEventDesc
(
FGameplayTag InTag |
StateTreeState.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConsumeEventOnSelect | bool | If set to true, the event is consumed (later state selection cannot react to it) if state selection can be made. | StateTreeState.h |
|
| PayloadStruct | TObjectPtr< const UScriptStruct > | Event Payload Struct. | StateTreeState.h |
|
| Tag | FGameplayTag | Event Tag. | StateTreeState.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TemporaryEvent | FStateTreeEvent | Temporary event used as a source value in bindings. | StateTreeState.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeEvent & GetTemporaryEvent() |
StateTreeState.h | ||
bool IsValid() |
StateTreeState.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FStateTreeEventDesc& Other |
StateTreeState.h |