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API > API/Plugins > API/Plugins/StateGraphManager
Subsystem manager that other modules and subsystems can depend on to add ClientJoin state graph delegates with.
| Name | UClientJoinManager |
| Type | class |
| Header File | /Engine/Plugins/Experimental/StateGraph/Source/StateGraphManager/Public/ClientJoinManager.h |
| Include Path | #include "ClientJoinManager.h" |
Syntax
UCLASS (MinimalAPI)
class UClientJoinManager :
public UGameInstanceSubsystem ,
public UE::FStateGraphManagerTracked
Inheritance Hierarchy
- FStateGraphManager → FStateGraphManagerTracked → UClientJoinManager
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UGameInstanceSubsystem → UClientJoinManager
Functions
Public
Overridden from FStateGraphManager
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetStateGraphName() |
ClientJoinManager.h |