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API > API/Plugins > API/Plugins/SourceFilteringTrace
Source filter implementation used to replace filter instance who's UClass is not loaded and or does not exist, primarily used by Filter Preset loading
| Name | UEmptySourceFilter |
| Type | class |
| Header File | /Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringTrace/Public/EmptySourceFilter.h |
| Include Path | #include "EmptySourceFilter.h" |
Syntax
UCLASS (MinimalAPI, NotBlueprintable, HideDropDown)
class UEmptySourceFilter : public UDataSourceFilter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataSourceFilter → UEmptySourceFilter
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MissingClassName | FString | EmptySourceFilter.h |
Functions
Protected
Overridden from UDataSourceFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesActorPassFilter_Internal
(
const AActor* InActor |
End IDataSourceFilterInterface overrides | EmptySourceFilter.h | |
virtual void GetDisplayText_Internal
(
FText& OutDisplayText |
EmptySourceFilter.h |