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API > API/Plugins > API/Plugins/SourceFilteringTrace
| Name | UDataSourceFilter |
| Type | class |
| Header File | /Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringTrace/Public/DataSourceFilter.h |
| Include Path | #include "DataSourceFilter.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UDataSourceFilter :
public UObject,
public IDataSourceFilterInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataSourceFilter
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataSourceFilter() |
DataSourceFilter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UDataSourceFilter() |
DataSourceFilter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesActorPassFilter
(
const AActor* InActor |
DataSourceFilter.h |
|
|
virtual bool DoesActorPassFilter_Implementation
(
const AActor* InActor |
DataSourceFilter.h |
|
|
virtual const FDataSourceFilterConfiguration & GetConfiguration() |
DataSourceFilter.h | ||
virtual bool IsEnabled() |
DataSourceFilter.h | ||
virtual void SetEnabled
(
bool bState |
Begin IDataSourceFilterInterface overrides | DataSourceFilter.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesActorPassFilter_Internal
(
const AActor* InActor |
End IDataSourceFilterInterface overrides | DataSourceFilter.h | |
virtual void GetDisplayText_Internal
(
FText& OutDisplayText |
DataSourceFilter.h |