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Class containing relevant data for a Soundscape Element.
| Name | USoundscapePalette |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundScapePalette.h |
| Include Path | #include "SoundScapePalette.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=Soundscape)
class USoundscapePalette : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundscapePalette
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundscapePalette() |
SoundScapePalette.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Colors | TArray< FSoundscapePaletteColor > | Elements. | SoundScapePalette.h |
|
| SoundscapePalettePlaybackConditions | FGameplayTagQuery | SoundScapePalette.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
SoundScapePalette.h | ||
virtual void Serialize
(
FArchive& Ar |
SoundScapePalette.h |