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API > API/Plugins > API/Plugins/SoundScape
Struct storing Modulation State.
| Name | FSoundscapePaletteColor |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundScapePalette.h |
| Include Path | #include "SoundScapePalette.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundscapePaletteColor
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorFadeIn | float | Volume Fade In Time. | SoundScapePalette.h |
|
| ColorFadeOut | float | Volume Fade Out Time. | SoundScapePalette.h |
|
| ColorPitch | float | Base Pitch Scalar. | SoundScapePalette.h |
|
| ColorVolume | float | Base Volume Scalar. | SoundScapePalette.h |
|
| SoundscapeColor | TObjectPtr< USoundscapeColor > | Soundscape Color to Play. | SoundScapePalette.h |
|