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API > API/Plugins > API/Plugins/SoundScape
| Name | USoundscapeBPFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundScape.h |
| Include Path | #include "SoundScape.h" |
Syntax
UCLASS ()
class USoundscapeBPFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → USoundscapeBPFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SpawnSoundscapeColor
(
UObject* WorldContextObject, |
Spawns, but does not play, a new Soundscape Elemental Agent. | SoundScape.h |
|
static bool SpawnSoundscapePalette
(
UObject* WorldContextObject, |
Spawns a new Soundscape Palette Agent. Returns true if spawn was successful. | SoundScape.h |
|