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API > API/Plugins > API/Plugins/SoundScape
| Name | UActiveSoundscapePalette |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundScapePalette.h |
| Include Path | #include "SoundScapePalette.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=Soundscape)
class UActiveSoundscapePalette : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActiveSoundscapePalette
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveSoundscapeColors | TArray< TObjectPtr< UActiveSoundscapeColor > > | SoundScapePalette.h | ||
| World | TObjectPtr< UWorld > | SoundScapePalette.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeSettings
(
UObject* WorldContextObject, |
SoundScapePalette.h | ||
void Play() |
SoundScapePalette.h |
|
|
void Stop() |
SoundScapePalette.h |
|