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API > API/Plugins > API/Plugins/SoundMod
Playable sound object for wave files that are generated from a Sound Mod
| Name | USoundModWave |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Classes/SoundModWave.h |
| Include Path | #include "SoundModWave.h" |
Syntax
UCLASS ()
class USoundModWave : public USoundWaveProcedural
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundBase → USoundWave → USoundWaveProcedural → USoundModWave
Implements Interfaces
- IAudioPropertiesSheetAssetUserInterface
- IInterface_AssetUserData
- IAudioProxyDataFactory
- IInterface_AsyncCompilation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundModWave
(
const FObjectInitializer& ObjectInitializer |
SoundModWave.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SoundMod | TObjectPtr< class USoundMod > | SoundModWave.h | ||
| xmpContext | xmp_context | SoundModWave.h |
Functions
Public
Overridden from USoundWave
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GeneratePCMData
(
uint8* PCMData, |
SoundModWave.h |