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API > API/Plugins > API/Plugins/SoundMod
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| Name |
USoundMod |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Classes/SoundMod.h |
| Include Path |
#include "SoundMod.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI, BlueprintType)
class USoundMod : public USoundBase
Inheritance Hierarchy
Implements Interfaces
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bLooping |
uint32 |
If set, when played directly (not through a sound cue) the nid will be played looping. |
SoundMod.h |
- EditAnywhere
- Category=SoundMod
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| RawData |
FByteBulkData |
The mod file data |
SoundMod.h |
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Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ResourceData |
uint8 * |
Memory containing the data copied from the compressed bulk data |
SoundMod.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual bool IsPlayable()
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SoundMod.h |
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SoundMod.h |
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Overridden from UObject