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API > API/Plugins > API/Plugins/SoundMod
| Name | USoundMod |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Classes/SoundMod.h |
| Include Path | #include "SoundMod.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI, BlueprintType)
class USoundMod : public USoundBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundBase → USoundMod
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundMod
(
const FObjectInitializer& ObjectInitializer |
SoundMod.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLooping | uint32 | If set, when played directly (not through a sound cue) the nid will be played looping. | SoundMod.h |
|
| RawData | FByteBulkData | The mod file data | SoundMod.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ResourceData | uint8 * | Memory containing the data copied from the compressed bulk data | SoundMod.h |
Functions
Public
Overridden from USoundBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsPlayable() |
SoundMod.h | ||
virtual void Parse
(
FAudioDevice* AudioDevice, |
SoundMod.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
SoundMod.h |