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Unreal Engine C++ API Reference > Plugins > SoundCueTemplates
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundBase
- USoundCue
- USoundCueTemplate
- USoundCueDistanceCrossfade
References
Module | SoundCueTemplates |
Header | /Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueDistanceCrossfade.h |
Include | #include "SoundCueDistanceCrossfade.h" |
Syntax
UCLASS&40;HideCategories&61;object, BlueprintType&41;
class USoundCueDistanceCrossfade : public USoundCueTemplate
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bLooping | |
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TArray< FSoundCueCrossfadeInfo > | Variations |
Constructors
Type | Name | Description | |
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USoundCueDistanceCrossfade
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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TSet< FName > & | List of categories to allow showing on the inherited SoundCue. |
Overridden from USoundCueTemplate
Type | Name | Description | |
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void | OnRebuildGraph
(
USoundCue& SoundCue |
Overload with logic to rebuild the node graph when user-facing properties are changed |