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API > API/Plugins > API/Plugins/SoundCueTemplates
| |
|
| Name |
USoundCueContainer |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueContainer.h |
| Include Path |
#include "SoundCueContainer.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=object, BlueprintType)
class USoundCueContainer : public USoundCueTemplate
Inheritance Hierarchy
Implements Interfaces
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
USoundCueContainer
(
const FObjectInitializer& ObjectInitializer
)
|
|
SoundCueContainer.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bLooping |
bool |
|
SoundCueContainer.h |
- EditAnywhere
- Category="Variation"
|
| ContainerType |
ESoundContainerType |
|
SoundCueContainer.h |
- EditAnywhere
- Category="Variation"
|
| PitchModulation |
FVector2D |
|
SoundCueContainer.h |
- EditAnywhere
- Category="Modulation"
|
| Variations |
TSet< TObjectPtr< USoundWave > > |
|
SoundCueContainer.h |
- EditAnywhere
- Category="Variation"
|
| VolumeModulation |
FVector2D |
|
SoundCueContainer.h |
- EditAnywhere
- Category="Modulation"
|
Functions
Public
Overridden from USoundCueTemplate
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Function to override that uses internal editor-data only properties to re-build node graph of provided SoundCue. |
SoundCueContainer.h |
|
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static TSet< FName > & GetCategoryAllowList()
|
List of categories to allow showing on the inherited SoundCue. |
SoundCueContainer.h |
|