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IAudioPropertiesSheetAssetUserInterface
Target objects can implement this interface to bypass parsing coming from a property sheet.
Allow/Ignore Property Parsing can be used to set a local property bypass - e.g. from a details view.
ShouldParseProperty can be used by a parser to determine if a property should be parsed or not.
| Name | IAudioPropertiesSheetAssetUserInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/AudioPropertiesSheetAssetBase.h |
| Include Path | #include "AudioPropertiesSheetAssetBase.h" |
Syntax
class IAudioPropertiesSheetAssetUserInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AllowPropertyParsing
(
const FProperty& TargetProperty |
AudioPropertiesSheetAssetBase.h | ||
void IgnorePropertyParsing
(
const FProperty& PropertyToIgnore |
AudioPropertiesSheetAssetBase.h | ||
bool ShouldParseProperty
(
const FProperty& TargetProperty |
AudioPropertiesSheetAssetBase.h |