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API > API/Plugins > API/Plugins/SoundCueTemplates
| Name | USoundCueContainer |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueContainer.h |
| Include Path | #include "SoundCueContainer.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=object, BlueprintType)
class USoundCueContainer : public USoundCueTemplate
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundBase → USoundCue → USoundCueTemplate → USoundCueContainer
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundCueContainer
(
const FObjectInitializer& ObjectInitializer |
SoundCueContainer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLooping | bool | SoundCueContainer.h |
|
|
| ContainerType | ESoundContainerType | SoundCueContainer.h |
|
|
| PitchModulation | FVector2D | SoundCueContainer.h |
|
|
| Variations | TSet< TObjectPtr< USoundWave > > | SoundCueContainer.h |
|
|
| VolumeModulation | FVector2D | SoundCueContainer.h |
|
Functions
Public
Overridden from USoundCueTemplate
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRebuildGraph
(
USoundCue& SoundCue |
Function to override that uses internal editor-data only properties to re-build node graph of provided SoundCue. | SoundCueContainer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSet< FName > & GetCategoryAllowList() |
List of categories to allow showing on the inherited SoundCue. | SoundCueContainer.h |