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======================================================================== USoundCueContainer Sound Cue template class which implements USoundCueTemplate.
Simple example showing how to expose or hide template parameters in the editor such as the looping and soundwave fields of a USoundNodeWavePlayer.
In order for proper data hiding to occur for inherited properties, Customization Detail's 'Register' must be called in during initialization (eg. in module's StartupModule()) like so: #include "SoundCueContainer.h" ... FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked
| Name | ESoundContainerType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueContainer.h |
| Include Path | #include "SoundCueContainer.h" |
Syntax
enum ESoundContainerType
{
Concatenate,
Randomize,
Mix,
}
Values
| Name | Remarks |
|---|---|
| Concatenate | |
| Randomize | |
| Mix |