Navigation
API > API/Plugins > API/Plugins/SocketSubsystemSteamIP
| Name | USteamNetDriver |
| Type | class |
| Header File | /Engine/Plugins/Online/SocketSubsystemSteamIP/Source/SocketSubsystemSteamIP/Public/SteamNetDriver.h |
| Include Path | #include "SteamNetDriver.h" |
Syntax
UCLASS (Transient, Config=Engine)
class USteamNetDriver : public UIpNetDriver
Inheritance Hierarchy
- FExec → UNetDriver → UIpNetDriver → USteamNetDriver
- UObjectBase → UObjectBaseUtility → UObject → UNetDriver → UIpNetDriver → USteamNetDriver
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USteamNetDriver
(
const FObjectInitializer& ObjectInitializer |
SteamNetDriver.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPassthrough | bool | Should this net driver behave as a passthrough to normal IP | SteamNetDriver.h |
Functions
Public
Overridden from UNetDriver
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ISocketSubsystem * GetSocketSubsystem() |
SteamNetDriver.h | ||
virtual bool InitBase
(
bool bInitAsClient, |
SteamNetDriver.h | ||
virtual bool InitConnect
(
FNetworkNotify* InNotify, |
SteamNetDriver.h | ||
virtual bool InitListen
(
FNetworkNotify* InNotify, |
SteamNetDriver.h | ||
virtual bool IsAvailable() |
SteamNetDriver.h | ||
virtual bool IsNetResourceValid() |
SteamNetDriver.h | ||
virtual void Shutdown() |
SteamNetDriver.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
SteamNetDriver.h |