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Unreal Engine C++ API Reference > Plugins > SocketSubsystemEOS
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNetDriver
- UIpNetDriver
- UNetDriverEOSBase
References
Module | SocketSubsystemEOS |
Header | /Engine/Plugins/Online/SocketSubsystemEOS/Source/SocketSubsystemEOS/Public/NetDriverEOSBase.h |
Include | #include "NetDriverEOSBase.h" |
Syntax
UCLASS&40;Transient, Config&61;Engine&41;
class UNetDriverEOSBase : public UIpNetDriver
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bIsPassthrough | |
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bool | bIsUsingP2PSockets |
Functions
Overridden from UIpNetDriver
Type | Name | Description | |
---|---|---|---|
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int | Returns the port number to use when a client is creating a socket. |
Overridden from UNetDriver
Type | Name | Description | |
---|---|---|---|
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ISocketSubsystem * | Get the socket subsytem appropriate for this net driver | |
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bool | InitBase
(
bool bInitAsClient, |
Common initialization between server and client connection setup |
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bool | InitConnect
(
FNetworkNotify* InNotify, |
Initialize the net driver in client mode |
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bool | InitListen
(
FNetworkNotify* InNotify, |
Initialize the network driver in server mode (listener) |
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bool | IsAvailable () |
Returns true if this net driver is valid for the current configuration. |
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void | Shutdown () |
Shutdown all connections managed by this net driver |