Navigation
API > API/Plugins > API/Plugins/SmartObjectsModule > API/Plugins/SmartObjectsModule/USmartObjectSubsystem
- UWorldSubsystem::OnWorldBeginPlay()
- USmartObjectSubsystem::OnWorldBeginPlay()
References
| Module | SmartObjectsModule |
| Header | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h |
| Include | #include "SmartObjectSubsystem.h" |
| Source | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectSubsystem.cpp |
virtual void OnWorldBeginPlay
(
UWorld & World
)
Remarks
BeginPlay will push all objects stored in the collection to the runtime simulation and initialize octree using collection bounds.