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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems > API/Runtime/Engine/Subsystems/UWorldSubsystem
- UWorldSubsystem::OnWorldBeginPlay()
- UWorldPartitionSubsystem::OnWorldBeginPlay()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/WorldSubsystem.h |
| Include | #include "Subsystems/WorldSubsystem.h" |
virtual void OnWorldBeginPlay
(
UWorld & InWorld
)
Remarks
Called when world is ready to start gameplay before the game mode transitions to the correct state and call BeginPlay on all actors