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Struct that holds the object and slot selected by processing a smart object request.
| Name | FSmartObjectRequestResult |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectRequestTypes.h |
| Include Path | #include "SmartObjectRequestTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FSmartObjectRequestResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SmartObjectRequestTypes.h | |||
FSmartObjectRequestResult
(
const FSmartObjectHandle InSmartObjectHandle, |
SmartObjectRequestTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SlotHandle | FSmartObjectSlotHandle | SmartObjectRequestTypes.h |
|
|
| SmartObjectHandle | FSmartObjectHandle | SmartObjectRequestTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
SmartObjectRequestTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSmartObjectRequestResult& Other |
SmartObjectRequestTypes.h | ||
bool operator==
(
const FSmartObjectRequestResult& Other |
SmartObjectRequestTypes.h |