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Simple DebugRenderSceneProxy that gets relevant when associated component is shown and view flag is active (if specified on construction)
| Name | FSmartObjectDebugSceneProxy |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectDebugSceneProxy.h |
| Include Path | #include "SmartObjectDebugSceneProxy.h" |
Syntax
class FSmartObjectDebugSceneProxy : public FDebugRenderSceneProxy
Inheritance Hierarchy
- FPrimitiveSceneProxy → FDebugRenderSceneProxy → FSmartObjectDebugSceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSmartObjectDebugSceneProxy
(
const UPrimitiveComponent& InComponent, |
SmartObjectDebugSceneProxy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ViewFlagIndex | uint32 | SmartObjectDebugSceneProxy.h |
Functions
Public
Overridden from FPrimitiveSceneProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetMemoryFootprint() |
SmartObjectDebugSceneProxy.h | ||
virtual FPrimitiveViewRelevance GetViewRelevance
(
const FSceneView* View |
SmartObjectDebugSceneProxy.h |