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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Syntax
enum EDrawType
{
SolidMesh = 0,
WireMesh = 1,
SolidAndWireMeshes = 2,
Invalid = 3,
}
Values
Name | Description |
---|---|
SolidMesh | |
WireMesh | |
SolidAndWireMeshes | |
Invalid |