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API > API/Plugins > API/Plugins/SmartObjectsModule > API/Plugins/SmartObjectsModule/ASmartObjectPersistentCollection
- AActor::Destroyed()
- ASmartObjectPersistentCollection::Destroyed()
References
| Module | SmartObjectsModule |
| Header | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectPersistentCollection.h |
| Include | #include "SmartObjectPersistentCollection.h" |
| Source | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectPersistentCollection.cpp |
virtual void Destroyed()
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending