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API > API/Plugins > API/Plugins/SkeletalMerging
Component that can be used to perform Skeletal Mesh merges from Blueprints.
| Name | USkeletalMergingLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SkeletalMerging/Source/SkeletalMerging/Public/SkeletalMergingLibrary.h |
| Include Path | #include "SkeletalMergingLibrary.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=(Custom))
class USkeletalMergingLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → USkeletalMergingLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddAnimationSlotGroups
(
USkeleton* InSkeleton, |
SkeletalMergingLibrary.h | ||
static void AddBlendProfiles
(
USkeleton* InSkeleton, |
SkeletalMergingLibrary.h | ||
static void AddCurveNames
(
USkeleton* InSkeleton, |
SkeletalMergingLibrary.h | ||
static void AddSockets
(
USkeleton* InSkeleton, |
SkeletalMergingLibrary.h | ||
static void AddVirtualBones
(
USkeleton* InSkeleton, |
SkeletalMergingLibrary.h | ||
static USkeletalMesh * MergeMeshes
(
const FSkeletalMeshMergeParams& Params |
Merges the given meshes into a single mesh. | SkeletalMergingLibrary.h |
|
static USkeleton * MergeSkeletons
(
const FSkeletonMergeParams& Params |
Merges the skeletons for the provided meshes into a single skeleton. | SkeletalMergingLibrary.h |
|