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API > API/Plugins > API/Plugins/SkeletalMerging
Struct containing all parameters used to perform a Skeleton merge.
| Name | FSkeletonMergeParams |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/SkeletalMerging/Source/SkeletalMerging/Public/SkeletalMergingLibrary.h |
| Include Path | #include "SkeletalMergingLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FSkeletonMergeParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCheckSkeletonsCompatibility | bool | Whether or not to check if there are invalid parent chains or shared bones with different reference transforms. | SkeletalMergingLibrary.h |
|
| bMergeAnimSlotGroups | bool | Whether or not to include Animation Slot Group (names) when merging the Skeletons. | SkeletalMergingLibrary.h |
|
| bMergeBlendProfiles | bool | Whether or not to include Blend Profiles when merging the Skeletons. | SkeletalMergingLibrary.h |
|
| bMergeCurveNames | bool | Whether or not to include (Animation) Curve names when merging the Skeletons. | SkeletalMergingLibrary.h |
|
| bMergeSockets | bool | Whether or not to include Sockets when merging the Skeletons. | SkeletalMergingLibrary.h |
|
| bMergeVirtualBones | bool | Whether or not to include Virtual Bones when merging the Skeletons. | SkeletalMergingLibrary.h |
|
| SkeletonsToMerge | TArray< TObjectPtr< USkeleton > > | The list of skeletons to merge. | SkeletalMergingLibrary.h |
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