Navigation
API > API/Plugins > API/Plugins/SkeletalMerging
References
| Module | SkeletalMerging |
| Header | /Engine/Plugins/Runtime/SkeletalMerging/Source/SkeletalMerging/Public/SkeletalMergingLibrary.h |
| Include | #include "SkeletalMergingLibrary.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSkeletonMergeParams
Remarks
Struct containing all parameters used to perform a Skeleton merge.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCheckSkeletonsCompatibility | Whether or not to check if there are invalid parent chains or shared bones with different reference transforms. | |
| bool | bMergeAnimSlotGroups | Whether or not to include Animation Slot Group (names) when merging the Skeletons. | |
| bool | bMergeBlendProfiles | Whether or not to include Blend Profiles when merging the Skeletons. | |
| bool | bMergeCurveNames | Whether or not to include (Animation) Curve names when merging the Skeletons. | |
| bool | bMergeSockets | Whether or not to include Sockets when merging the Skeletons. | |
| bool | bMergeVirtualBones | Whether or not to include Virtual Bones when merging the Skeletons. | |
| TArray< TObjectPtr< USkeleton > > | SkeletonsToMerge | The list of skeletons to merge. |