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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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FOrderedBudget | Manages how to allocate a budget of levels to an ordered list of items (e.g., how to distribute minimum LOD levels to the N closest characters) | |
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USignificanceManager | The significance manager provides a framework for registering objects by tag to each have a significance value calculated from which a game specific subclass and game logic can make decisions about what level of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality |
Variables
Type | Name | Description | |
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STATCAT_Advanced |