Navigation
Unreal Engine C++ API Reference > Plugins > SignificanceManager
References
Module | SignificanceManager |
Header | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Public/OrderedBudget.h |
Include | #include "OrderedBudget.h" |
Syntax
struct FOrderedBudget
Remarks
Manages how to allocate a budget of levels to an ordered list of items (e.g., how to distribute minimum LOD levels to the N closest characters)
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
int32 | GetBudgetForIndex
(
int32 Index |
Returns the budget number for the Index-th closest character. |
![]() ![]() |
int32 | Returns the number of items specified in the budget. | |
![]() |
bool | RecreateBudget
(
const FString& Specification |
Recreates the budget given a specification string. |
![]() |
void | SetBudgetScale
(
float InScale |