Navigation
Unreal Engine C++ API Reference > Plugins > SignificanceManager > USignificanceManager
References
Module | SignificanceManager |
Header | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Public/SignificanceManager.h |
Include | #include "SignificanceManager.h" |
Source | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Private/SignificanceManager.cpp |
bool QuerySignificance
&40;
const UObject &42; Object,
float & OutSignificance
&41; const
Remarks
Returns true if the object is being tracked, placing the significance value in OutSignificance (or 0 if object is not managed)