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Unreal Engine C++ API Reference > Plugins > SignificanceManager > USignificanceManager > GetManagedObjects
References
Module | SignificanceManager |
Header | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Public/SignificanceManager.h |
Include | #include "SignificanceManager.h" |
Source | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Private/SignificanceManager.cpp |
void GetManagedObjects
&40;
TArray< FManagedObjectInfo &42; > & OutManagedObjects,
bool bInSignificanceOrder
&41; const
Remarks
Returns all managed objects regardless of tag.