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API > API/Plugins > API/Plugins/SignificanceManager > API/Plugins/SignificanceManager/USignificanceManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USignificanceManager::FManagedObjectInfo * GetManagedObject
(
UObject* Object |
Returns the managed object for the passed-in object, if any. Otherwise returns nullptr. | SignificanceManager.h | |
const USignificanceManager::FManagedObjectInfo * GetManagedObject
(
const UObject* Object |
Returns the managed object for the passed-in object, if any. Otherwise returns nullptr. | SignificanceManager.h |
GetManagedObject(UObject *)
Description
Returns the managed object for the passed-in object, if any. Otherwise returns nullptr.
| Name | GetManagedObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Public/SignificanceManager.h |
| Include Path | #include "SignificanceManager.h" |
| Source | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Private/SignificanceManager.cpp |
USignificanceManager::FManagedObjectInfo * GetManagedObject
(
UObject * Object
) const
GetManagedObject(const UObject *)
Description
Returns the managed object for the passed-in object, if any. Otherwise returns nullptr.
| Name | GetManagedObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Public/SignificanceManager.h |
| Include Path | #include "SignificanceManager.h" |
| Source | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Private/SignificanceManager.cpp |
const USignificanceManager::FManagedObjectInfo * GetManagedObject
(
const UObject * Object
) const