Navigation
| Name | SignificanceManager |
| Type | Runtime |
| Part of Plugins | Significance Manager |
| Location | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/ |
| Module Build Rules | SignificanceManager.Build.cs |
Classes
| Name | Remarks |
|---|---|
| USignificanceManager | The significance manager provides a framework for registering objects by tag to each have a significance value calculated from which a game specific subclass and game logic can make decisions about what level of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality |
Structs
| Name | Remarks |
|---|---|
| FOrderedBudget | Manages how to allocate a budget of levels to an ordered list of items (e.g., how to distribute minimum LOD levels to the N closest characters) |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| STATCAT_Advanced | SignificanceManager.h |