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API > API/Plugins > API/Plugins/SequencerScriptingEditor > API/Plugins/SequencerScriptingEditor/FSequencerChannelProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SequencerCurveEditorObject.h | |||
FSequencerChannelProxy
(
const FName& InChannelName, |
SequencerCurveEditorObject.h |
FSequencerChannelProxy()
| Name | FSequencerChannelProxy |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerCurveEditorObject.h |
| Include Path | #include "SequencerCurveEditorObject.h" |
FSequencerChannelProxy()
FSequencerChannelProxy(const FName &, UMovieSceneSection *)
| Name | FSequencerChannelProxy |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerCurveEditorObject.h |
| Include Path | #include "SequencerCurveEditorObject.h" |
FSequencerChannelProxy
(
const FName & InChannelName,
UMovieSceneSection * InSection
)