Navigation
API > API/Plugins > API/Plugins/SequencerPlaylists
| Name | FTickablePlaylist |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SequencerPlaylists/Source/SequencerPlaylists/Public/SequencerPlaylistPlayer.h |
| Include Path | #include "SequencerPlaylistPlayer.h" |
Syntax
class FTickablePlaylist : public FTickableGameObject
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → FTickablePlaylist
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTickablePlaylist
(
USequencerPlaylistPlayer* InPlayer |
SequencerPlaylistPlayer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WeakPlaylistPlayer | TWeakObjectPtr< USequencerPlaylistPlayer > | SequencerPlaylistPlayer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
SequencerPlaylistPlayer.h | ||
virtual UWorld * GetTickableGameObjectWorld() |
SequencerPlaylistPlayer.h | ||
virtual ETickableTickType GetTickableTickType() |
Make sure it always ticks, otherwise we can miss recording, particularly when time code is always increasing throughout the system. | SequencerPlaylistPlayer.h | |
virtual bool IsTickableInEditor() |
SequencerPlaylistPlayer.h | ||
virtual void Tick
(
float DeltaTime |
SequencerPlaylistPlayer.h |