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API > API/Plugins > API/Plugins/SequencerPlaylists
Controls playback of playlist items
| Name | USequencerPlaylistPlayer |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SequencerPlaylists/Source/SequencerPlaylists/Public/SequencerPlaylistPlayer.h |
| Include Path | #include "SequencerPlaylistPlayer.h" |
Syntax
UCLASS (BlueprintType)
class USequencerPlaylistPlayer : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USequencerPlaylistPlayer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USequencerPlaylistPlayer
(
const FObjectInitializer& ObjectInitializer |
SequencerPlaylistPlayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnPlaylistSet | FOnPlayerSequencerPlaylistSet | SequencerPlaylistPlayer.h |
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Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ItemPlayersByType | TMap< TSubclassOf< USequencerPlaylistItem >, TSharedRef< ISequencerPlaylistItemPlayer > > | SequencerPlaylistPlayer.h | ||
| Playlist | TObjectPtr< USequencerPlaylist > | SequencerPlaylistPlayer.h |
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| PlaylistTicker | TUniquePtr< FTickablePlaylist > | A tickable object that will do the playing in the event we are not using a take recorder. | SequencerPlaylistPlayer.h | |
| WeakRecorder | TWeakObjectPtr< UTakeRecorder > | The last initialized recorder, and the one we've bound delegates on. | SequencerPlaylistPlayer.h | |
| WeakSequencer | TWeakPtr< ISequencer > | SequencerPlaylistPlayer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginDestroy() |
SequencerPlaylistPlayer.h | ||
FSequencerPlaylistPlaybackState GetPlaybackState
(
USequencerPlaylistItem* Item |
SequencerPlaylistPlayer.h |
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USequencerPlaylist * GetPlaylist() |
SequencerPlaylistPlayer.h |
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bool IsPlaying
(
USequencerPlaylistItem* Item |
SequencerPlaylistPlayer.h |
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bool PauseAll() |
SequencerPlaylistPlayer.h |
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bool PauseItem
(
USequencerPlaylistItem* Item |
SequencerPlaylistPlayer.h |
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bool PlayAll
(
ESequencerPlaylistPlaybackDirection Direction |
SequencerPlaylistPlayer.h |
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bool PlayItem
(
USequencerPlaylistItem* Item, |
SequencerPlaylistPlayer.h |
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bool ResetAll() |
SequencerPlaylistPlayer.h |
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bool ResetItem
(
USequencerPlaylistItem* Item |
SequencerPlaylistPlayer.h |
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void SetPlaylist
(
USequencerPlaylist* InPlaylist |
SequencerPlaylistPlayer.h |
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bool StopAll() |
SequencerPlaylistPlayer.h |
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bool StopItem
(
USequencerPlaylistItem* Item |
SequencerPlaylistPlayer.h |
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Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static USequencerPlaylistPlayer * GetDefaultPlayer() |
SequencerPlaylistPlayer.h |
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