Navigation
| Name | SequencerAnimTools |
| Type | Editor |
| Part of Plugins | Sequencer Anim Tools |
| Location | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/ |
| Module Build Rules | SequencerAnimTools.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FEditPivotCommands | |
| FLeftRghtClickBehaviorTarget | IClickBehaviorTarget Wrapper to handle left and right clicks |
| FMotionTrailCommands | |
| FSequencerAnimToolsModule | |
| FTrail | Main abstract class that trails implement |
| FTrailHierarchy | |
| FTrailHierarchyRenderer | |
| FTrailScreenSpaceTransform | |
| UBaseSequencerAnimTool | |
| UMotionTrailTool | |
| UMotionTrailToolBuilder | Builder for UMotionTrailTool |
| USequencerPivotTool | Pivot tool class |
| USequencerPivotToolBuilder | The way this sequencer pivot tool works is that it will use modify the incoming selections temp pivot while the mode is active. |
| USequencerToolsEditMode |
Structs
| Name | Remarks |
|---|---|
| FActorMappings | |
| FActorSelectonDuringDrag | |
| FColorState | Struct to cacluate color. The same struct is meant to be used in same loop, and will be set up by the owner(trail hierarchy). |
| FControlRigMappings | |
| FControlRigSelectionDuringDrag | |
| FCurrentFramesInfo | Holds set of currently calculating frames. |
| FFrameCalculator | This struct will give set of indices to calculate based upon number of frames and current bucket we are calculating. |
| FInputClick | |
| FLastSelectedObjects | |
| FSavedMappings | |
| FSelectionDuringDrag | |
| FSequencerAnimToolHelpers | |
| FTrailCurrentStatus | Status of trail, including possibly frames that must get updated on next evaluation. |
| FTrailVisibilityManager | |
| FTrajectoryDrawInfo | |
| HBaseTrailProxy | |
| HNewMotionTrailProxy |
Interfaces
| Name | Remarks |
|---|---|
| IBaseSequencerAnimTool | |
| ITrailHierarchyRenderer |
Enums
Public
| Name | Remarks |
|---|---|
| UE::SequencerAnimTools::ETrailCacheState |